Between college semesters, I worked at Tuque games in Montreal on their game Livelock. Livelock is a top down co-operative shooter set in a post-human world.
My role was assisting the team with the environments, including modeling, texturing, integration and occasionally animation. I had no involvement in the UI, characters and lighting of these screenshots.
These are screenshots from the final released game. The art in the game is the result of the work of many artists, and I cannot fully take credit for any of the scenes depicted. However, I had a major role in creating all of the scenes depicted.