I am a 3d game artist. My tool proficiency includes: Zbrush, Maya,Photoshop, Substance Designer & Painter, Marvelous Designer, Unity, Unreal Engine and Marmoset Toolbag. I focus on 3d modeling and
texturing, but I have working knowledge of rigging, animation and scripting.
I graduated Champlain College's Game Art and Animation program in 2016 and have created game art for various projects in the interim.